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Serious sam 3 bfe gods
Serious sam 3 bfe gods













serious sam 3 bfe gods

But he was right: There's a sprint now and it's immensely helpful against the droves of Beheaded Kamikaze charging toward me. "Wait, what?" I ask like some kind of crazy person. "You can hit the Shift key to sprint," he says. At this point, I'm entirely into it - and then the rep says something odd. There are too many of them and I begin backing up as quickly as I can, mouthing "move, move!" to myself. As I start backing up and taking them off from a distance with the assault rifle, I start to realize it's not enough. Off in the distance I hear the screams and know what's coming: Beheaded Kamikazes. Dead.Īnd in typical Serious Sam fashion, that wasn't the end of it. Thankfully my instincts kick in again and I start playing matador with those Werebulls, blasting them in the hind quarters with the double-barreled shotgun as they dash past me.

serious sam 3 bfe gods

It's a strategy that is quickly dashed, however, as Werebulls come crashing toward me from all sides and start bouncing me around like I was nothing.

serious sam 3 bfe gods

At this point, I'm still sticking to my past knowledge of the series: I hug walls and try to cling for my dear life, thinking I'll be safe from any Werebulls on my six. Sam's sporting an assault rifle, a shotgun, a minigun and a double-barreled shotgun in this later level - the latter the perfect weapon for taking out Werebulls, which spawn en masse as soon as Sam makes his way to a small body of water amidst some dilapidated buildings. A few rocket-wielding Kamikazes are cleared out and it's time to jump forward in the game to the next level, where Sam is armed with considerably more firepower. It doesn't take long until a pistol is acquired and I'm given a sample of something new to the series: aiming down the iron sights. Considering a core component of the Serious Sam experience is being overwhelmed to all hell, the latter is a pretty useful move. The sledgehammer has two different attacks: an overhead smash, ideal for hitting one enemy at a time, and a spin maneuver that clears Sam's immediate vicinity of all threats. Enemies barrel through stone, topple trees and generally come at you with the enthusiasm they've had in the past, only now you can't game the AI to get yourself out of danger. Yes, gone are the days when you could trick enemies into corners and lay into them, or simply take cover behind a wall to catch your breath. Soon after, Sam finds a sledgehammer and I get my first sample of the destructible environments: Sam knocks down a brick wall to advance down an alley and out into the streets. As a Gnaar emerges and rushes Sam, he simply thrusts his fist into its eye socket and rips the pupil right out. Mental's forces are looking for Sam and it isn't long before they find him.Įven without his traditional weaponry, Sam isn't without defense. No weapons, no help and, as far as appearances go, no hope. Sam, in a desperate race to get to the Time Lock so he can go back in time and prevent Mental from ever invading, is in the streets of Cairo. %Gallery-125707%When the game starts off, Mental's forces have pretty much decimated the Earth. I was able to check out two different levels here at E3: the first level, a tutorial stage set in the streets of Cairo that eases you into the action, and a later, more traditional Serious Sam stage set amongst some ruins in a desert. And it shows in Serious Sam 3: BFE - a case where minimal change actually ends up being a good thing. You won't find him giving Yoga a whirl and you probably won't find him taking a leap on a VitaBoost passion-mango smoothie or whatever.















Serious sam 3 bfe gods